public class GLShaderGraphics2D extends GLGraphics2D
Constructor and Description |
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GLShaderGraphics2D() |
Modifier and Type | Method and Description |
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UniformBufferObject |
getUniformsObject() |
addG2DDrawingHelper, addRenderingHints, clearRect, clip, clipRect, copyArea, create, dispose, draw, drawArc, drawGlyphVector, drawImage, drawImage, drawImage, drawImage, drawImage, drawImage, drawImage, drawImage, drawLine, drawOval, drawPolygon, drawPolyline, drawRect, drawRenderableImage, drawRenderedImage, drawRoundRect, drawString, drawString, drawString, drawString, fill, fillArc, fillOval, fillPolygon, fillRect, fillRoundRect, getBackground, getCanvasHeight, getClip, getClipBounds, getColor, getColorHelper, getComposite, getDeviceConfiguration, getFont, getFontMetrics, getFontRenderContext, getGLContext, getMatrixHelper, getPaint, getRenderingHint, getRenderingHints, getShapeHelper, getStringHelper, getStroke, getTransform, glDispose, hit, postPaint, prePaint, removeG2DDrawingHelper, rotate, rotate, scale, setBackground, setClip, setClip, setColor, setComposite, setFont, setPaint, setPaintMode, setRenderingHint, setRenderingHints, setStroke, setTransform, setXORMode, shear, transform, translate, translate
draw3DRect, fill3DRect
create, drawBytes, drawChars, drawPolygon, fillPolygon, finalize, getClipBounds, getClipRect, getFontMetrics, hitClip, toString
public UniformBufferObject getUniformsObject()
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