public class GeometryShaderStrokePipeline extends AbstractShaderPipeline
Modifier and Type | Field and Description |
---|---|
static int |
DRAW_END_BOTH |
static int |
DRAW_END_FIRST |
static int |
DRAW_END_LAST |
static int |
DRAW_END_NONE |
Constructor and Description |
---|
GeometryShaderStrokePipeline() |
GeometryShaderStrokePipeline(String vertexShaderFileName,
String geometryShaderFileName,
String fragmentShaderFileName) |
Modifier and Type | Method and Description |
---|---|
void |
delete(GL2ES2 gl) |
void |
draw(GL2ES2 gl,
FloatBuffer vertexBuffer,
boolean close) |
void |
setStroke(GL2ES2 gl,
BasicStroke stroke) |
isSetup, setColor, setTransform, setup, use
public static final int DRAW_END_NONE
public static final int DRAW_END_FIRST
public static final int DRAW_END_LAST
public static final int DRAW_END_BOTH
public void setStroke(GL2ES2 gl, BasicStroke stroke)
public void draw(GL2ES2 gl, FloatBuffer vertexBuffer, boolean close)
public void delete(GL2ES2 gl)
delete
in interface ShaderPipeline
delete
in class AbstractShaderPipeline
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